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/*** Marlin 3D Printer Firmware* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]** Based on Sprinter and grbl.* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm** This program is free software: you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation, either version 3 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program. If not, see <http://www.gnu.org/licenses/>.**/#ifndef __BUZZER_H__#define __BUZZER_H__#include "types.h"#include "fastio.h"#include "circularqueue.h"#include "temperature.h"#include "MarlinConfig.h"#define TONE_QUEUE_LENGTH 4/*** @brief Tone structure* @details Simple abstraction of a tone based on a duration and a frequency.*/struct tone_t {uint16_t duration;uint16_t frequency;};/*** @brief Buzzer class*/class Buzzer {private:struct state_t {tone_t tone;uint32_t endtime;} state;protected:CircularQueue<tone_t, TONE_QUEUE_LENGTH> buffer;/*** @brief Inverts the sate of a digital PIN* @details This will invert the current state of an digital IO pin.*/void invert() {TOGGLE(BEEPER_PIN);}/*** @brief Turn off a digital PIN* @details Alias of digitalWrite(PIN, LOW) using FastIO*/void off() {WRITE(BEEPER_PIN, LOW);}/*** @brief Turn on a digital PIN* @details Alias of digitalWrite(PIN, HIGH) using FastIO*/void on() {WRITE(BEEPER_PIN, HIGH);}/*** @brief Resets the state of the class* @details Brings the class state to a known one.*/void reset() {this->off();this->state.endtime = 0;}public:/*** @brief Class constructor*/Buzzer() {SET_OUTPUT(BEEPER_PIN);this->reset();}/*** @brief Add a tone to the queue* @details Adds a tone_t structure to the ring buffer, will block IO if the* queue is full waiting for one slot to get available.** @param duration Duration of the tone in milliseconds* @param frequency Frequency of the tone in hertz*/void tone(const uint16_t &duration, const uint16_t &frequency=0) {while (buffer.isFull()) {this->tick();thermalManager.manage_heater();}tone_t tone = { duration, frequency };this->buffer.enqueue(tone);}/*** @brief Loop function* @details This function should be called at loop, it will take care of* playing the tones in the queue.*/virtual void tick() {const millis_t now = millis();if (!this->state.endtime) {if (this->buffer.isEmpty()) return;this->state.tone = this->buffer.dequeue();this->state.endtime = now + this->state.tone.duration;if (this->state.tone.frequency > 0) {#if ENABLED(SPEAKER)CRITICAL_SECTION_START;::tone(BEEPER_PIN, this->state.tone.frequency, this->state.tone.duration);CRITICAL_SECTION_END;#elsethis->on();#endif}}else if (ELAPSED(now, this->state.endtime)) this->reset();}};extern Buzzer buzzer;#endif