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/*** Marlin 3D Printer Firmware* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]** Based on Sprinter and grbl.* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm** This program is free software: you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation, either version 3 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program. If not, see <http://www.gnu.org/licenses/>.**/#ifndef __CIRCULARQUEUE_H__#define __CIRCULARQUEUE_H__#include <Arduino.h>/*** @brief Circular Queue class* @details Implementation of the classic ring buffer data structure*/template<typename T, uint8_t N>class CircularQueue {private:/*** @brief Buffer structure* @details This structure consolidates all the overhead required to handle* a circular queue such as the pointers and the buffer vector.*/struct buffer_t {uint8_t head;uint8_t tail;uint8_t count;uint8_t size;T queue[N];} buffer;public:/*** @brief Class constructor* @details This class requires two template parameters, T defines the type* of item this queue will handle and N defines the maximum number of* items that can be stored on the queue.*/CircularQueue<T, N>() {this->buffer.size = N;this->buffer.count = this->buffer.head = this->buffer.tail = 0;}/*** @brief Removes and returns a item from the queue* @details Removes the oldest item on the queue, pointed to by the* buffer_t head field. The item is returned to the caller.* @return type T item*/T dequeue() {if (this->isEmpty()) return T();uint8_t index = this->buffer.head;--this->buffer.count;if (++this->buffer.head == this->buffer.size)this->buffer.head = 0;return this->buffer.queue[index];}/*** @brief Adds an item to the queue* @details Adds an item to the queue on the location pointed by the buffer_t* tail variable. Returns false if no queue space is available.* @param item Item to be added to the queue* @return true if the operation was successful*/bool enqueue(T const &item) {if (this->isFull()) return false;this->buffer.queue[this->buffer.tail] = item;++this->buffer.count;if (++this->buffer.tail == this->buffer.size)this->buffer.tail = 0;return true;}/*** @brief Checks if the queue has no items* @details Returns true if there are no items on the queue, false otherwise.* @return true if queue is empty*/bool isEmpty() {return this->buffer.count == 0;}/*** @brief Checks if the queue is full* @details Returns true if the queue is full, false otherwise.* @return true if queue is full*/bool isFull() {return this->buffer.count == this->buffer.size;}/*** @brief Gets the queue size* @details Returns the maximum number of items a queue can have.* @return the queue size*/uint8_t size() {return this->buffer.size;}/*** @brief Gets the next item from the queue without removing it* @details Returns the next item in the queue without removing it* or updating the pointers.* @return first item in the queue*/T peek() {return this->buffer.queue[this->buffer.head];}/*** @brief Gets the number of items on the queue* @details Returns the current number of items stored on the queue.* @return number of items in the queue*/uint8_t count() {return this->buffer.count;}};#endif