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/*** Marlin 3D Printer Firmware* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]** Based on Sprinter and grbl.* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm** This program is free software: you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation, either version 3 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program. If not, see <http://www.gnu.org/licenses/>.**//*** TEST** LCD Menu Messages* See also http://marlinfw.org/docs/development/lcd_language.html**/#ifndef LANGUAGE_TEST_H#define LANGUAGE_TEST_H// Select ONE of the following Mappers.// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point// into an array with 128 cells, where they'll find the place of the symbol of the font in use.//// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed.// If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or// "\xxx" symbols. All Symbols are only one byte long.// b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more than one byte.// In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols.// So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0// and D1.// c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol.// I hope the pages E282 and E283 are sufficient to write katakana.// Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not// impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system).//#define MAPPER_C2C3 // For most European languages when language file is in utf8//#define MAPPER_D0D1 // For Cyrillic//#define MAPPER_E382E383 // For Katakana//#define MAPPER_NON // For direct ascii codes. Fall back mapper - if no other is defined.// Select the better font for full graphic displays.//#define DISPLAY_CHARSET_ISO10646_1//#define DISPLAY_CHARSET_ISO10646_5//#define DISPLAY_CHARSET_ISO10646_GREEK//#define DISPLAY_CHARSET_ISO10646_KANA// next 5 lines select variants in this file only#define DISPLAYTEST//#define WEST//#define CYRIL//#define KANA// TESTSTRINGS#define STRG_ASCII_2 " !\"#$%&'()*+,-./"#define STRG_ASCII_3 "0123456789:;<=>?"#define STRG_ASCII_4 "@ABCDEFGHIJKLMNO"#define STRG_ASCII_5 "PQRSTUVWXYZ[\]^_"#define STRG_ASCII_6 "`abcdefghijklmno"#define STRG_ASCII_7 "pqrstuvwxyz{|}~"#define STRG_C2_8 ""#define STRG_C2_9 ""#define STRG_C2_a " ¡¢£¤¥¦§¨©ª«¬®¯"#define STRG_C2_b "°±²³´µ¶·¸¹º»¼½¾¿"#define STRG_C3_8 "ÈÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ"#define STRG_C3_9 "ÐÑÒÓÔÕÖרÙÚÛÜÝÞß"#define STRG_C3_a "àáâãäåæçèéêëìíîï"#define STRG_C3_b "ðñòóôõö÷øùúûüýþÿ"#define STRG_D0_8 "ЀЁЂЃЄЅІЇЈЉЊЋЌЍЎЏ"#define STRG_D0_9 "АБВГДЕЖЗИЙКЛМНОП"#define STRG_D0_a "РСТУФХЦЧШЩЪЫЬЭЮЯ"#define STRG_D0_b "абвгдежзийклмноп"#define STRG_D1_8 "рстуфхцчшщъыьэюя"#define STRG_D1_9 "ѐёђѓєѕіїјљњћќѝўџ"#define STRG_D1_a "ѠѡѢѣѤѥѦѧѨѩѪѫѬѭѮѯ"#define STRG_D1_b "ѰѱѲѳѴѵѶѷѸѹѺѻѼѽѾѿ"#define STRG_E382_8 "よめもゃやゅゆょよらりるれろゎわ"#define STRG_E382_9 "ゐゑをんゔゕゖ゙゚゛ ゜ゝゞゟ"#define STRG_E382_a "゠ァアィイゥウェエォオカガキギク"#define STRG_E382_b "グケゲコゴサザシジスズセゼソゾタ"#define STRG_E383_8 "トチヂッツヅテデトドナニヌネノハ"#define STRG_E383_9 "バパヒビピフブプヘベペホボポマミ"#define STRG_E383_a "ムメモャヤュユョヨラリルレロヮワ"#define STRG_E383_b "ヰヱヲンヴヵヶヷヸヹヺ・ーヽヾヿ"#define STRG_OKTAL_0 "\000\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017"#define STRG_OKTAL_1 "\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037"#define STRG_OKTAL_2 "\040\041\042\043\044\045\046\047\050\051\052\053\054\055\056\057"#define STRG_OKTAL_3 "\060\061\062\063\064\065\066\067\070\071\072\073\074\075\076\077"#define STRG_OKTAL_4 "\100\101\102\103\104\105\106\107\110\111\112\113\114\115\116\117"#define STRG_OKTAL_5 "\120\121\122\123\124\125\126\127\130\131\132\133\134\135\136\137"#define STRG_OKTAL_6 "\140\141\142\143\144\145\146\147\150\151\152\153\154\155\156\157"#define STRG_OKTAL_7 "\160\161\162\163\164\165\166\167\170\171\172\173\174\175\176\177"#define STRG_OKTAL_8 "\200\201\202\203\204\205\206\207\210\211\212\213\214\215\216\217"#define STRG_OKTAL_9 "\220\221\222\223\224\225\226\227\230\231\232\233\234\235\236\237"#define STRG_OKTAL_a "\240\241\242\243\244\245\246\247\250\251\252\253\254\255\256\257"#define STRG_OKTAL_b "\260\261\262\263\264\265\266\267\270\271\272\273\274\275\276\277"#define STRG_OKTAL_c "\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\317"#define STRG_OKTAL_d "\320\321\322\323\324\325\326\327\330\331\332\333\334\335\336\337"#define STRG_OKTAL_e "\340\341\342\343\344\345\346\347\350\351\352\353\354\355\356\357"#define STRG_OKTAL_f "\360\361\362\363\364\365\366\367\370\371\372\373\374\375\376\377"#if ENABLED(DISPLAYTEST)#define WELCOME_MSG "Language TEST"#define MSG_WATCH "Display test"#define MSG_PREPARE STRG_OKTAL_b#define MSG_CONTROL STRG_OKTAL_c#endif#if ENABLED(WEST)#define WELCOME_MSG "Language TEST"#define MSG_WATCH "\001\002\003\004\005\006\007\010\011"#define MSG_PREPARE "UTF8"#define MSG_CONTROL "ASCII"//#define MSG_MAIN ".."#define MSG_DISABLE_STEPPERS STRG_C2_8#define MSG_AUTO_HOME STRG_C2_9#define MSG_SET_HOME_OFFSETS STRG_C2_a#define MSG_PREHEAT_1 STRG_C2_b#define MSG_PREHEAT_2 STRG_C3_8#define MSG_COOLDOWN STRG_C3_9#define MSG_SWITCH_PS_OFF STRG_C3_a#define MSG_MOVE_AXIS STRG_C3_b#define MSG_MAIN STRG_OKTAL_2#define MSG_TEMPERATURE STRG_OKTAL_3#define MSG_MOTION STRG_OKTAL_4#define MSG_FILAMENT STRG_OKTAL_5#define MSG_CONTRAST STRG_OKTAL_6#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7#define MSG_NOZZLE STRG_OKTAL_8#define MSG_FAN_SPEED STRG_OKTAL_9#define MSG_AUTOTEMP STRG_OKTAL_a#define MSG_MIN STRG_OKTAL_b#define MSG_MAX STRG_OKTAL_c#define MSG_FACTOR STRG_OKTAL_d#define MSG_PID_P STRG_OKTAL_e#define MSG_PID_I STRG_OKTAL_f#endif#if ENABLED(CYRIL)#define WELCOME_MSG "Language TEST"#define MSG_WATCH "\001\002\003\004\005\006\007\010\011"#define MSG_PREPARE "UTF8"#define MSG_CONTROL "ASCII"//#define MSG_MAIN ".."#define MSG_DISABLE_STEPPERS STRG_D0_8#define MSG_AUTO_HOME STRG_D0_9#define MSG_SET_HOME_OFFSETS STRG_D0_a#define MSG_PREHEAT_1 STRG_D0_b#define MSG_PREHEAT_2 STRG_D1_8#define MSG_COOLDOWN STRG_D1_9#define MSG_SWITCH_PS_OFF STRG_D1_a#define MSG_MOVE_AXIS STRG_D1_b#define MSG_MAIN STRG_OKTAL_2#define MSG_TEMPERATURE STRG_OKTAL_3#define MSG_MOTION STRG_OKTAL_4#define MSG_FILAMENT STRG_OKTAL_5#define MSG_CONTRAST STRG_OKTAL_6#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7#define MSG_NOZZLE STRG_OKTAL_8#define MSG_FAN_SPEED STRG_OKTAL_9#define MSG_AUTOTEMP STRG_OKTAL_a#define MSG_MIN STRG_OKTAL_b#define MSG_MAX STRG_OKTAL_c#define MSG_FACTOR STRG_OKTAL_d#define MSG_PID_P STRG_OKTAL_e#define MSG_PID_I STRG_OKTAL_f#endif#if ENABLED(KANA)#define WELCOME_MSG "Language TEST"#define MSG_WATCH "\001\002\003\004\005\006\007\010\011"#define MSG_PREPARE "UTF8"#define MSG_CONTROL "ASCII"//#define MSG_MAIN ".."#define MSG_DISABLE_STEPPERS STRG_E382_8#define MSG_AUTO_HOME STRG_E382_9#define MSG_SET_HOME_OFFSETS STRG_E382_a#define MSG_PREHEAT_1 STRG_E382_b#define MSG_PREHEAT_2 STRG_E383_8#define MSG_COOLDOWN STRG_E383_9#define MSG_SWITCH_PS_OFF STRG_E383_a#define MSG_MOVE_AXIS STRG_E383_b#define MSG_MAIN STRG_OKTAL_2#define MSG_TEMPERATURE STRG_OKTAL_3#define MSG_MOTION STRG_OKTAL_4#define MSG_FILAMENT STRG_OKTAL_5#define MSG_CONTRAST STRG_OKTAL_6#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7#define MSG_NOZZLE STRG_OKTAL_8#define MSG_FAN_SPEED STRG_OKTAL_9#define MSG_AUTOTEMP STRG_OKTAL_a#define MSG_MIN STRG_OKTAL_b#define MSG_MAX STRG_OKTAL_c#define MSG_FACTOR STRG_OKTAL_d#define MSG_PID_P STRG_OKTAL_e#define MSG_PID_I STRG_OKTAL_f#endif#endif // LANGUAGE_TEST_H