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/*** Marlin 3D Printer Firmware* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]** Based on Sprinter and grbl.* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm** This program is free software: you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation, either version 3 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program. If not, see <http://www.gnu.org/licenses/>.**//*** Least Squares Best Fit by Roxy and Ed Williams** This algorithm is high speed and has a very small code footprint.* Its results are identical to both the Iterative Least-Squares published* earlier by Roxy and the QR_SOLVE solution. If used in place of QR_SOLVE* it saves roughly 10K of program memory. It also does not require all of* coordinates to be present during the calculations. Each point can be* probed and then discarded.**/#include "MarlinConfig.h"#if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(AUTO_BED_LEVELING_LINEAR)#include "macros.h"#include <math.h>#include "least_squares_fit.h"int finish_incremental_LSF(struct linear_fit_data *lsf) {const float N = lsf->N;if (N == 0.0)return 1;lsf->xbar /= N;lsf->ybar /= N;lsf->zbar /= N;lsf->x2bar = lsf->x2bar / N - sq(lsf->xbar);lsf->y2bar = lsf->y2bar / N - sq(lsf->ybar);lsf->z2bar = lsf->z2bar / N - sq(lsf->zbar);lsf->xybar = lsf->xybar / N - lsf->xbar * lsf->ybar;lsf->yzbar = lsf->yzbar / N - lsf->ybar * lsf->zbar;lsf->xzbar = lsf->xzbar / N - lsf->xbar * lsf->zbar;const float DD = lsf->x2bar * lsf->y2bar - sq(lsf->xybar);if (ABS(DD) <= 1e-10 * (lsf->max_absx + lsf->max_absy))return 1;lsf->A = (lsf->yzbar * lsf->xybar - lsf->xzbar * lsf->y2bar) / DD;lsf->B = (lsf->xzbar * lsf->xybar - lsf->yzbar * lsf->x2bar) / DD;lsf->D = -(lsf->zbar + lsf->A * lsf->xbar + lsf->B * lsf->ybar);return 0;}#endif // AUTO_BED_LEVELING_UBL || ENABLED(AUTO_BED_LEVELING_LINEAR)