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/*** Marlin 3D Printer Firmware* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]** Based on Sprinter and grbl.* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm** This program is free software: you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation, either version 3 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program. If not, see <http://www.gnu.org/licenses/>.**/#include "MarlinConfig.h"#if ENABLED(NOZZLE_CLEAN_FEATURE) || ENABLED(NOZZLE_PARK_FEATURE)#include "nozzle.h"#include "Marlin.h"#include "point_t.h"#if ENABLED(NOZZLE_CLEAN_FEATURE)/*** @brief Stroke clean pattern* @details Wipes the nozzle back and forth in a linear movement** @param start point_t defining the starting point* @param end point_t defining the ending point* @param strokes number of strokes to execute*/void Nozzle::stroke(const point_t &start, const point_t &end, const uint8_t &strokes) {#if ENABLED(NOZZLE_CLEAN_GOBACK)const float ix = current_position[X_AXIS], iy = current_position[Y_AXIS], iz = current_position[Z_AXIS];#endif// Move to the starting pointdo_blocking_move_to(start.x, start.y, start.z);// Start the stroke patternfor (uint8_t i = 0; i < (strokes >> 1); i++) {do_blocking_move_to_xy(end.x, end.y);do_blocking_move_to_xy(start.x, start.y);}#if ENABLED(NOZZLE_CLEAN_GOBACK)do_blocking_move_to(ix, iy, iz);#endif}/*** @brief Zig-zag clean pattern* @details Apply a zig-zag cleaning pattern** @param start point_t defining the starting point* @param end point_t defining the ending point* @param strokes number of strokes to execute* @param objects number of triangles to do*/void Nozzle::zigzag(const point_t &start, const point_t &end, const uint8_t &strokes, const uint8_t &objects) {const float diffx = end.x - start.x, diffy = end.y - start.y;if (!diffx || !diffy) return;#if ENABLED(NOZZLE_CLEAN_GOBACK)const float ix = current_position[X_AXIS], iy = current_position[Y_AXIS], iz = current_position[Z_AXIS];#endifdo_blocking_move_to(start.x, start.y, start.z);const uint8_t zigs = objects << 1;const bool horiz = ABS(diffx) >= ABS(diffy); // Do a horizontal wipe?const float P = (horiz ? diffx : diffy) / zigs; // Period of each zig / zagconst point_t *side;for (uint8_t j = 0; j < strokes; j++) {for (int8_t i = 0; i < zigs; i++) {side = (i & 1) ? &end : &start;if (horiz)do_blocking_move_to_xy(start.x + i * P, side->y);elsedo_blocking_move_to_xy(side->x, start.y + i * P);}for (int8_t i = zigs; i >= 0; i--) {side = (i & 1) ? &end : &start;if (horiz)do_blocking_move_to_xy(start.x + i * P, side->y);elsedo_blocking_move_to_xy(side->x, start.y + i * P);}}#if ENABLED(NOZZLE_CLEAN_GOBACK)do_blocking_move_to(ix, iy, iz);#endif}/*** @brief Circular clean pattern* @details Apply a circular cleaning pattern** @param start point_t defining the middle of circle* @param strokes number of strokes to execute* @param radius radius of circle*/void Nozzle::circle(const point_t &start, const point_t &middle, const uint8_t &strokes, const float &radius) {if (strokes == 0) return;#if ENABLED(NOZZLE_CLEAN_GOBACK)const float ix = current_position[X_AXIS], iy = current_position[Y_AXIS], iz = current_position[Z_AXIS];#endifdo_blocking_move_to(start.x, start.y, start.z);for (uint8_t s = 0; s < strokes; s++)for (uint8_t i = 0; i < NOZZLE_CLEAN_CIRCLE_FN; i++)do_blocking_move_to_xy(middle.x + sin((RADIANS(360) / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius,middle.y + cos((RADIANS(360) / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius);// Let's be safedo_blocking_move_to_xy(start.x, start.y);#if ENABLED(NOZZLE_CLEAN_GOBACK)do_blocking_move_to(ix, iy, iz);#endif}/*** @brief Clean the nozzle* @details Starts the selected clean procedure pattern** @param pattern one of the available patterns* @param argument depends on the cleaning pattern*/void Nozzle::clean(const uint8_t &pattern, const uint8_t &strokes, const float &radius, const uint8_t &objects/*=0*/) {switch (pattern) {case 1:zigzag(NOZZLE_CLEAN_START_POINT, NOZZLE_CLEAN_END_POINT, strokes, objects);break;case 2:circle(NOZZLE_CLEAN_START_POINT, NOZZLE_CLEAN_CIRCLE_MIDDLE, strokes, radius);break;default:stroke(NOZZLE_CLEAN_START_POINT, NOZZLE_CLEAN_END_POINT, strokes);}}#endif // NOZZLE_CLEAN_FEATURE#if ENABLED(NOZZLE_PARK_FEATURE)constexpr float npp[] = NOZZLE_PARK_POINT;static_assert(COUNT(npp) == XYZ, "NOZZLE_PARK_POINT requires X, Y, and Z values.");void Nozzle::park(const uint8_t &z_action, const point_t &park/*=NOZZLE_PARK_POINT*/) {const float fr_xy = NOZZLE_PARK_XY_FEEDRATE, fr_z = NOZZLE_PARK_Z_FEEDRATE;switch (z_action) {case 1: // Go to Z-park heightdo_blocking_move_to_z(park.z, fr_z);break;case 2: // Raise by Z-park heightdo_blocking_move_to_z(MIN(current_position[Z_AXIS] + park.z, Z_MAX_POS), fr_z);break;default: // Raise to at least the Z-park heightdo_blocking_move_to_z(MAX(park.z, current_position[Z_AXIS]), fr_z);}do_blocking_move_to_xy(park.x, park.y, fr_xy);}#endif // NOZZLE_PARK_FEATURE#endif // NOZZLE_CLEAN_FEATURE || NOZZLE_PARK_FEATURE